Reel:
Devlog:
A running log of all the latest and greatest projects and experiments
Alchemelee
Alchemelee was developed in a few short months by Skyglow Games, a team that I created and led. I learned a lot technically from creating Alchemelee, and I learned a lot about collaborating and coordinating a diverse team of creative people.
https://store.steampowered.com/app/1206590/Alchemelee/
The code is in a private Gitlab repo, available on request.
Trapsense
The first game that I properly finished and released into the world. I learned a great deal about the entire development pipeline from making Trapsense.
https://regoradin.itch.io/trapsense
https://github.com/Regoradin/Trapsense
Acculting
My entry into Ludum Dare 44, this was a quick cult/stock market simulator.
https://regoradin.itch.io/acculting