Reel:

Devlog:

A running log of all the latest and greatest projects and experiments

 
 
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Alchemelee

Alchemelee was developed in a few short months by Skyglow Games, a team that I created and led. I learned a lot technically from creating Alchemelee, and I learned a lot about collaborating and coordinating a diverse team of creative people.

https://store.steampowered.com/app/1206590/Alchemelee/

The code is in a private Gitlab repo, available on request.

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Trapsense

The first game that I properly finished and released into the world. I learned a great deal about the entire development pipeline from making Trapsense.

https://regoradin.itch.io/trapsense

https://github.com/Regoradin/Trapsense

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Acculting

My entry into Ludum Dare 44, this was a quick cult/stock market simulator.

https://regoradin.itch.io/acculting